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he / tags / 9.7.0.3 / hej / data / w3c / mathml / mathml2 / iso8879 / isotech.ent @ cb770b3c

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<!--
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     File isotech.ent produced by the XSL script characters.xsl
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     from input data in unicode.xml.
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     Please report any errors to David Carlisle
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     via the public W3C list www-math@w3.org.
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     The numeric character values assigned to each entity
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     (should) match the Unicode assignments in Unicode 4.0.
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     Entity names in this file are derived from files carrying the
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     following notice:
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     (C) International Organization for Standardization 1986
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     Permission to copy in any form is granted for use with
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     conforming SGML systems and applications as defined in
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     ISO 8879, provided this notice is included in all copies.
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-->
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<!ENTITY aleph            "&#x02135;" ><!--/aleph =aleph, Hebrew -->
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<!ENTITY and              "&#x02227;" ><!--/wedge /land B: =logical and -->
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<!ENTITY ang90            "&#x0221F;" ><!--=right (90 degree) angle -->
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<!ENTITY angsph           "&#x02222;" ><!--/sphericalangle =angle-spherical -->
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<!ENTITY angst            "&#x0212B;" ><!--Angstrom =capital A, ring -->
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<!ENTITY ap               "&#x02248;" ><!--/approx R: =approximate -->
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<!ENTITY becaus           "&#x02235;" ><!--/because R: =because -->
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<!ENTITY bernou           "&#x0212C;" ><!--Bernoulli function (script capital B)  -->
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<!ENTITY bottom           "&#x022A5;" ><!--/bot B: =perpendicular -->
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<!ENTITY cap              "&#x02229;" ><!--/cap B: =intersection -->
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<!ENTITY compfn           "&#x02218;" ><!--B: composite function (small circle) -->
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<!ENTITY cong             "&#x02245;" ><!--/cong R: =congruent with -->
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<!ENTITY conint           "&#x0222E;" ><!--/oint L: =contour integral operator -->
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<!ENTITY cup              "&#x0222A;" ><!--/cup B: =union or logical sum -->
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<!ENTITY Dot              "&#x000A8;" ><!--=dieresis or umlaut mark -->
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<!ENTITY DotDot           " &#x020DC;" ><!--four dots above -->
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<!ENTITY equiv            "&#x02261;" ><!--/equiv R: =identical with -->
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<!ENTITY exist            "&#x02203;" ><!--/exists =at least one exists -->
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<!ENTITY fnof             "&#x00192;" ><!--=function of (italic small f) -->
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<!ENTITY forall           "&#x02200;" ><!--/forall =for all -->
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<!ENTITY ge               "&#x02265;" ><!--/geq /ge R: =greater-than-or-equal -->
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<!ENTITY hamilt           "&#x0210B;" ><!--Hamiltonian (script capital H)  -->
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<!ENTITY iff              "&#x021D4;" ><!--/iff =if and only if  -->
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<!ENTITY infin            "&#x0221E;" ><!--/infty =infinity -->
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<!ENTITY int              "&#x0222B;" ><!--/int L: =integral operator -->
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<!ENTITY isin             "&#x02208;" ><!--/in R: =set membership  -->
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<!ENTITY lagran           "&#x02112;" ><!--Lagrangian (script capital L)  -->
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<!ENTITY lang             "&#x02329;" ><!--/langle O: =left angle bracket -->
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<!ENTITY lArr             "&#x021D0;" ><!--/Leftarrow A: =is implied by -->
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<!ENTITY le               "&#x02264;" ><!--/leq /le R: =less-than-or-equal -->
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<!ENTITY lowast           "&#x02217;" ><!--low asterisk -->
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<!ENTITY minus            "&#x02212;" ><!--B: =minus sign -->
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<!ENTITY mnplus           "&#x02213;" ><!--/mp B: =minus-or-plus sign -->
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<!ENTITY nabla            "&#x02207;" ><!--/nabla =del, Hamilton operator -->
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<!ENTITY ne               "&#x02260;" ><!--/ne /neq R: =not equal -->
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<!ENTITY ni               "&#x0220B;" ><!--/ni /owns R: =contains -->
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<!ENTITY notin            "&#x02209;" ><!--N: negated set membership -->
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<!ENTITY or               "&#x02228;" ><!--/vee /lor B: =logical or -->
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<!ENTITY order            "&#x02134;" ><!--order of (script small o)  -->
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<!ENTITY par              "&#x02225;" ><!--/parallel R: =parallel -->
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<!ENTITY part             "&#x02202;" ><!--/partial =partial differential -->
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<!ENTITY permil           "&#x02030;" ><!--=per thousand -->
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<!ENTITY perp             "&#x022A5;" ><!--/perp R: =perpendicular -->
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<!ENTITY phmmat           "&#x02133;" ><!--physics M-matrix (script capital M)  -->
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<!ENTITY Prime            "&#x02033;" ><!--=double prime or second -->
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<!ENTITY prime            "&#x02032;" ><!--/prime =prime or minute -->
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<!ENTITY prop             "&#x0221D;" ><!--/propto R: =is proportional to -->
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<!ENTITY radic            "&#x0221A;" ><!--/surd =radical -->
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<!ENTITY rang             "&#x0232A;" ><!--/rangle C: =right angle bracket -->
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<!ENTITY rArr             "&#x021D2;" ><!--/Rightarrow A: =implies -->
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<!ENTITY sim              "&#x0223C;" ><!--/sim R: =similar -->
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<!ENTITY sime             "&#x02243;" ><!--/simeq R: =similar, equals -->
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<!ENTITY square           "&#x025A1;" ><!--/square B: =square -->
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<!ENTITY sub              "&#x02282;" ><!--/subset R: =subset or is implied by -->
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<!ENTITY sube             "&#x02286;" ><!--/subseteq R: =subset, equals -->
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<!ENTITY sup              "&#x02283;" ><!--/supset R: =superset or implies -->
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<!ENTITY supe             "&#x02287;" ><!--/supseteq R: =superset, equals -->
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<!ENTITY tdot             " &#x020DB;" ><!--three dots above -->
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<!ENTITY there4           "&#x02234;" ><!--/therefore R: =therefore -->
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<!ENTITY tprime           "&#x02034;" ><!--triple prime -->
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<!ENTITY Verbar           "&#x02016;" ><!--/Vert =dbl vertical bar -->
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<!ENTITY wedgeq           "&#x02259;" ><!--R: corresponds to (wedge, equals) -->
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