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he / tags / 9.7.0.3 / hej / data / w3c / mathml / mathml2 / isotech.ent @ cb770b3c

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<!--
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     File isotech.ent produced by the XSL script mmldtd.xsl
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     from input data in unicode.xml.
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     Please report any errors to 
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     David Carlisle <davidc@nag.co.uk>.
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     The numeric character values assigned to each entity
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     (should) match either official Unicode assignments
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     or assignments provisionally allocated by the
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     Unicode Consortium based on the characters in the `STIX'
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     propsal for mathematics. Note that these assignments
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     have not been ratified by the corresponding ISO
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     committee and thus should be considered liable to
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     change.
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     Entity names in this file are derived from files carrying the
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     following notice:
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     (C) International Organization for Standardization 1991
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     Permission to copy in any form is granted for use with
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     conforming SGML systems and applications as defined in
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     ISO 8879, provided this notice is included in all copies.
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-->
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<!ENTITY acd              "&#x0223F;" ><!--ac current -->
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<!ENTITY aleph            "&#x02135;" ><!--/aleph aleph, Hebrew -->
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<!ENTITY and              "&#x02227;" ><!--/wedge /land B: logical and -->
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<!ENTITY And              "&#x02A53;" ><!--dbl logical and -->
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<!ENTITY andand           "&#x02A55;" ><!--two logical and -->
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<!ENTITY andd             "&#x02A5C;" ><!--and, horizontal dash -->
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<!ENTITY andslope         "&#x02A58;" ><!--sloping large and -->
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<!ENTITY andv             "&#x02A5A;" ><!--and with middle stem -->
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<!ENTITY angrt            "&#x0221F;" ><!--right (90 degree) angle -->
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<!ENTITY angsph           "&#x02222;" ><!--/sphericalangle angle-spherical -->
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<!ENTITY angst            "&#x0212B;" ><!--Angstrom capital A, ring -->
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<!ENTITY ap               "&#x02248;" ><!--/approx R: approximate -->
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<!ENTITY apacir           "&#x02A6F;" ><!--approximate, circumflex accent -->
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<!ENTITY awconint         "&#x02233;" ><!--contour integral, anti-clockwise -->
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<!ENTITY awint            "&#x02A11;" ><!--anti clock-wise integration -->
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<!ENTITY becaus           "&#x02235;" ><!--/because R: because -->
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<!ENTITY bernou           "&#x0212C;" ><!--Bernoulli function (script capital B)  -->
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<!ENTITY bne              "&#x0003D;&#x020E5;" ><!--reverse not equal -->
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<!ENTITY bnequiv          "&#x02261;&#x020E5;" ><!--reverse not equivalent -->
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<!ENTITY bnot             "&#x02310;" ><!--reverse not -->
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<!ENTITY bNot             "&#x02AED;" ><!--reverse not with two horizontal strokes -->
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<!ENTITY bottom           "&#x022A5;" ><!--/bot bottom -->
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<!ENTITY cap              "&#x02229;" ><!--/cap B: intersection -->
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<!ENTITY Cconint          "&#x02230;" ><!--triple contour integral operator -->
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<!ENTITY cirfnint         "&#x02A10;" ><!--circulation function -->
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<!ENTITY compfn           "&#x02218;" ><!--/circ B: composite function (small circle) -->
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<!ENTITY cong             "&#x02245;" ><!--/cong R: congruent with -->
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<!ENTITY conint           "&#x0222E;" ><!--/oint L: contour integral operator -->
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<!ENTITY Conint           "&#x0222F;" ><!--double contour integral operator -->
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<!ENTITY ctdot            "&#x022EF;" ><!--/cdots, three dots, centered -->
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<!ENTITY cup              "&#x0222A;" ><!--/cup B: union or logical sum -->
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<!ENTITY cwconint         "&#x02232;" ><!--contour integral, clockwise -->
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<!ENTITY cwint            "&#x02231;" ><!--clockwise integral -->
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<!ENTITY cylcty           "&#x0232D;" ><!--cylindricity -->
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<!ENTITY disin            "&#x022F2;" ><!--set membership, long horizontal stroke -->
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<!ENTITY Dot              "&#x000A8;" ><!--dieresis or umlaut mark -->
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<!ENTITY DotDot           "&#x020DC;" ><!--four dots above -->
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<!ENTITY dsol             "&#x029F6;" ><!--solidus, bar above -->
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<!ENTITY dtdot            "&#x022F1;" ><!--/ddots, three dots, descending -->
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<!ENTITY dwangle          "&#x029A6;" ><!--large downward pointing angle -->
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<!ENTITY epar             "&#x022D5;" ><!--parallel, equal; equal or parallel -->
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<!ENTITY eparsl           "&#x029E3;" ><!--parallel, slanted, equal; homothetically congruent to -->
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<!ENTITY equiv            "&#x02261;" ><!--/equiv R: identical with -->
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<!ENTITY eqvparsl         "&#x029E5;" ><!--equivalent, equal; congruent and parallel -->
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<!ENTITY exist            "&#x02203;" ><!--/exists at least one exists -->
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<!ENTITY fnof             "&#x00192;" ><!--function of (italic small f) -->
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<!ENTITY forall           "&#x02200;" ><!--/forall for all -->
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<!ENTITY fpartint         "&#x02A0D;" ><!--finite part integral -->
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<!ENTITY ge               "&#x02265;" ><!--/geq /ge R: greater-than-or-equal -->
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<!ENTITY hamilt           "&#x0210B;" ><!--Hamiltonian (script capital H)  -->
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<!ENTITY iff              "&#x021D4;" ><!--/iff if and only if  -->
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<!ENTITY iinfin           "&#x029DC;" ><!--infinity sign, incomplete -->
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<!ENTITY imped            "&#x1D543;" ><!--impedance -->
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<!ENTITY infin            "&#x0221E;" ><!--/infty infinity -->
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<!ENTITY int              "&#x0222B;" ><!--/int L: integral operator -->
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<!ENTITY Int              "&#x0222C;" ><!--double integral operator -->
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<!ENTITY intlarhk         "&#x02A17;" ><!--integral, left arrow with hook -->
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<!ENTITY isin             "&#x02208;" ><!--/in R: set membership  -->
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<!ENTITY isindot          "&#x022F5;" ><!--set membership, dot above -->
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<!ENTITY isinE            "&#x022F9;" ><!--set membership, two horizontal strokes -->
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<!ENTITY isins            "&#x022F4;" ><!--set membership, vertical bar on horizontal stroke -->
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<!ENTITY isinsv           "&#x022F3;" ><!--large set membership, vertical bar on horizontal stroke -->
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<!ENTITY isinv            "&#x02208;" ><!--set membership, variant -->
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<!ENTITY lagran           "&#x02112;" ><!--Lagrangian (script capital L)  -->
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<!ENTITY lang             "&#x02329;" ><!--/langle O: left angle bracket -->
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<!ENTITY Lang             "&#x0300A;" ><!--left angle bracket, double -->
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<!ENTITY lArr             "&#x021D0;" ><!--/Leftarrow A: is implied by -->
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<!ENTITY lbbrk            "&#x03014;" ><!--left broken bracket -->
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<!ENTITY le               "&#x02264;" ><!--/leq /le R: less-than-or-equal -->
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<!ENTITY loang            "&#x0F558;" ><!--left open angular bracket -->
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<!ENTITY lobrk            "&#x0301A;" ><!--left open bracket -->
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<!ENTITY lopar            "&#x03018;" ><!--left open parenthesis -->
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<!ENTITY lowast           "&#x02217;" ><!--low asterisk -->
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<!ENTITY minus            "&#x02212;" ><!--B: minus sign -->
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<!ENTITY mnplus           "&#x02213;" ><!--/mp B: minus-or-plus sign -->
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<!ENTITY nabla            "&#x02207;" ><!--/nabla del, Hamilton operator -->
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<!ENTITY ne               "&#x02260;" ><!--/ne /neq R: not equal -->
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<!ENTITY nedot            "&#x02260;&#x0FE00;" ><!--not equal, dot -->
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<!ENTITY nhpar            "&#x02AF2;" ><!--not, horizontal, parallel -->
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<!ENTITY ni               "&#x0220B;" ><!--/ni /owns R: contains -->
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<!ENTITY nis              "&#x022FC;" ><!--contains, vertical bar on horizontal stroke -->
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<!ENTITY nisd             "&#x022FA;" ><!--contains, long horizontal stroke -->
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<!ENTITY niv              "&#x0220B;" ><!--contains, variant -->
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<!ENTITY Not              "&#x02AEC;" ><!--not with two horizontal strokes -->
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<!ENTITY notin            "&#x02209;" ><!--/notin N: negated set membership -->
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<!ENTITY notindot         "&#x022F6;&#x0FE00;" ><!--negated set membership, dot above -->
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<!ENTITY notinva          "&#x02209;&#x00338;" ><!--negated set membership, variant -->
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<!ENTITY notinvb          "&#x022F7;" ><!--negated set membership, variant -->
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<!ENTITY notinvc          "&#x022F6;" ><!--negated set membership, variant -->
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<!ENTITY notni            "&#x0220C;" ><!--negated contains -->
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<!ENTITY notniva          "&#x0220C;" ><!--negated contains, variant -->
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<!ENTITY notnivb          "&#x022FE;" ><!--contains, variant -->
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<!ENTITY notnivc          "&#x022FD;" ><!--contains, variant -->
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<!ENTITY nparsl           "&#x02225;&#x0FE00;&#x020E5;" ><!--not parallel, slanted -->
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<!ENTITY npart            "&#x02202;&#x00338;" ><!--not partial differential -->
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<!ENTITY npolint          "&#x02A14;" ><!--line integration, not including the pole -->
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<!ENTITY nvinfin          "&#x029DE;" ><!--not, vert, infinity -->
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<!ENTITY olcross          "&#x029BB;" ><!--circle, cross -->
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<!ENTITY or               "&#x02228;" ><!--/vee /lor B: logical or -->
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<!ENTITY Or               "&#x02A54;" ><!--dbl logical or -->
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<!ENTITY ord              "&#x02A5D;" ><!--or, horizontal dash -->
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<!ENTITY order            "&#x02134;" ><!--order of (script small o)  -->
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<!ENTITY oror             "&#x02A56;" ><!--two logical or -->
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<!ENTITY orslope          "&#x02A57;" ><!--sloping large or -->
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<!ENTITY orv              "&#x02A5B;" ><!--or with middle stem -->
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<!ENTITY par              "&#x02225;" ><!--/parallel R: parallel -->
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<!ENTITY parsl            "&#x02225;&#x0FE00;" ><!--parallel, slanted -->
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<!ENTITY part             "&#x02202;" ><!--/partial partial differential -->
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<!ENTITY permil           "&#x02030;" ><!--per thousand -->
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<!ENTITY perp             "&#x022A5;" ><!--/perp R: perpendicular -->
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<!ENTITY pertenk          "&#x02031;" ><!--per 10 thousand -->
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<!ENTITY phmmat           "&#x02133;" ><!--physics M-matrix (script capital M)  -->
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<!ENTITY pointint         "&#x02A15;" ><!--integral around a point operator -->
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<!ENTITY prime            "&#x02032;" ><!--/prime prime or minute -->
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<!ENTITY Prime            "&#x02033;" ><!--double prime or second -->
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<!ENTITY profalar         "&#x0232E;" ><!--all-around profile -->
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<!ENTITY profline         "&#x02312;" ><!--profile of a line -->
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<!ENTITY profsurf         "&#x02313;" ><!--profile of a surface -->
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<!ENTITY prop             "&#x0221D;" ><!--/propto R: is proportional to -->
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<!ENTITY qint             "&#x02A0C;" ><!--/iiiint quadruple integral operator -->
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<!ENTITY qprime           "&#x02057;" ><!--quadruple prime -->
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<!ENTITY quatint          "&#x02A16;" ><!--quaternion integral operator -->
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<!ENTITY radic            "&#x0221A;" ><!--/surd radical -->
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<!ENTITY rang             "&#x0232A;" ><!--/rangle C: right angle bracket -->
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<!ENTITY Rang             "&#x0300B;" ><!--right angle bracket, double -->
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<!ENTITY rArr             "&#x021D2;" ><!--/Rightarrow A: implies -->
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<!ENTITY rbbrk            "&#x03015;" ><!--right broken bracket -->
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<!ENTITY roang            "&#x0F559;" ><!--right open angular bracket -->
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<!ENTITY robrk            "&#x0301B;" ><!--right open bracket -->
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<!ENTITY ropar            "&#x03019;" ><!--right open parenthesis -->
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<!ENTITY rppolint         "&#x02A12;" ><!--line integration, rectangular path around pole -->
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<!ENTITY scpolint         "&#x02A13;" ><!--line integration, semi-circular path around pole -->
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<!ENTITY sim              "&#x0223C;" ><!--/sim R: similar -->
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<!ENTITY simdot           "&#x02A6A;" ><!--similar, dot -->
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<!ENTITY sime             "&#x02243;" ><!--/simeq R: similar, equals -->
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<!ENTITY smeparsl         "&#x029E4;" ><!--similar, parallel, slanted, equal -->
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<!ENTITY square           "&#x025A1;" ><!--/square, square -->
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<!ENTITY squarf           "&#x025AA;" ><!--/blacksquare, square, filled  -->
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<!ENTITY sub              "&#x02282;" ><!--/subset R: subset or is implied by -->
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<!ENTITY sube             "&#x02286;" ><!--/subseteq R: subset, equals -->
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<!ENTITY sup              "&#x02283;" ><!--/supset R: superset or implies -->
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<!ENTITY supe             "&#x02287;" ><!--/supseteq R: superset, equals -->
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<!ENTITY tdot             "&#x020DB;" ><!--three dots above -->
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<!ENTITY there4           "&#x02234;" ><!--/therefore R: therefore -->
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<!ENTITY tint             "&#x0222D;" ><!--/iiint triple integral operator -->
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<!ENTITY top              "&#x022A4;" ><!--/top top -->
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<!ENTITY topbot           "&#x02336;" ><!--top and bottom -->
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<!ENTITY topcir           "&#x02AF1;" ><!--top, circle below -->
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<!ENTITY tprime           "&#x02034;" ><!--triple prime -->
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<!ENTITY utdot            "&#x022F0;" ><!--three dots, ascending -->
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<!ENTITY uwangle          "&#x029A7;" ><!--large upward pointing angle -->
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<!ENTITY vangrt           "&#x022BE;" ><!--right angle, variant -->
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<!ENTITY veeeq            "&#x0225A;" ><!--logical or, equals -->
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<!ENTITY Verbar           "&#x02016;" ><!--/Vert dbl vertical bar -->
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<!ENTITY wedgeq           "&#x02259;" ><!--/wedgeq R: corresponds to (wedge, equals) -->
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<!ENTITY xnis             "&#x022FB;" ><!--large contains, vertical bar on horizontal stroke -->
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